Celebrating a Legendary Legacy
Riot Games partnered with us to lead the design and user experience for the Hall of Legends campaign, a premium, once-in-a-generation event celebrating the very first Hall of Legends inductee and the legacy of the great Faker. The site needed to feel cinematic, reverent, and unmistakably high-end, while clearly communicating the value of an expensive season pass and optional bundles, without reducing the experience to a storefront.
Client
Riot Games
Agency
BOND
Services
Creative Direction
UX/UI
Motion
Press
IGN
Forbes
Polygon
Kotaku
PC Gamer
Moving away from the Shop Mentality
We explored including a shop or purchase button early in the experience, but testing revealed that it immediately cheapened the tone and conflicted with the reverence we were trying to establish. Since purchasing occurred in the in-game client, a direct buy link was unnecessary.
Instead, we focused the site on awareness and desire, allowing the experience itself to build value rather than pushing conversion. We focused instead of a single page cinematic scroll experience that allowed the event to unfold, building up hype as you scrolled.
Simplifying the Season Pass
Early explorations attempted to showcase every item included in the pass, experimenting with different layouts, breakpoints, and interaction models. However, presenting 100+ rewards quickly became overwhelming, and many items were too small to warrant individual focus.
We ultimately pivoted to a benefit-led approach, using concise bullet points and bold bundle imagery to highlight the most meaningful rewards. This maintained clarity while protecting the premium feel of the experience.
Bringing Light to the Darkness
We designed a guided, single-scroll experience that unfolded like a film. Rather than presenting the campaign as a set of pages or choices, we placed users on a single narrative track that revealed the event gradually.
As users scrolled, the site transitioned from darkness into light:mirroring the campaign’s core theme of illuminating a legend. Information was intentionally withheld and then revealed, creating a sense of discovery and anticipation as the mystery of the Hall of Legends unfolded.
Conclusion
The Hall of Legends campaign successfully delivered a premium, narrative-driven experience that justified the high price point while honoring Faker as a true legend. By grounding the site in cinematic storytelling, visual restraint, and intentional UX decisions, we created an experience that felt celebratory rather than transactional.
The careful balance of emotion, clarity, and craft kept users engaged, connected to Faker’s legacy, and confident in the value of the offering, demonstrating the power of narrative-led UX in high-stakes marketing experiences.










